Monday, 15 November 2010

Mobiles apps are important drivers of brand experience

MarketingProfs recently blogged about an interesting piece of research by Harris Interactive.

It reveals that mobile is a key part of the brand experience for many (76% of mobile app users say brands should have mobile apps to make shopping or interacting with them easier).

Is this a surprise?

No, not really. However, what is a surprise is that 38% of users say they are not satisfied with most of the apps current available from their favourite brands.

Marketers need to get their act together because mobile is becoming increasingly important and influential.

According to a survey by EffectiveUI 69% of their sample agreed that if a brand’s mobile app isn’t easy to use it contributes to negative perception of the brand.

This is not good.

Let’s look at the facts:

  • Mobile phone subscriptions will reach five billion this year -- almost one per person on the planet, (source: UN)
  • People love their mobile phones. A Daily Mail poll last year found that of 4,000 women, 4 in 10 said they would be 'devastated' if they lost their phones.
  • Mobile ad spending is up 80% in 2010 (source: eMarketer)
  • Retailers see huge potential to sale stuff via the handsets. A survey by Deloitte at the end of last year found that 1 in 5 shoppers said they intended to use their phones to shop over the holiday season.
  • Nielsen predict that smart phones will overtake standard phones sales in U.S. by 2011

So, if you are in the business of building brand experiences that deliver and delight consumers with the aim of driving sales and advocacy, make sure your mobile strategy works.

Getting it wrong could be costly - research shows when things go bad with apps, people spread the word (32% of app users say they have told others about a bad experience with a mobile app).

On the other hand, get it right and you could win. The research shows that 66% of app users have downloaded an app based on a review or recommendation, and 57% have recommended an app because of a positive experience.

One last thought

One-third of US wireless subscribers downloaded a mobile app in the third quarter of 2010, up 2.5 percentage points from 30.6% in the prior three months.

Enough said...

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